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Andrew Rivera
Andrew Rivera

Street Fighter 30th Anniversary Collection Down...

Not a bad game but Capcom HAVE been busy the last few years. Just partnered with NetEnt to make a new Street Fighter II: The World Warrior Slot ( -slots/street-fighter-2/) ... actually stuck to the same style stages, characters and even the car smash em up ...

Street Fighter 30th Anniversary Collection Down...

As Victoria said at the time, If the timer does indeed countdown to the announcement of Street Fighter 6, this will not be the first time the company has celebrated its fighting series' milestones with a new game. In 2018 for Street Fighter's 30th anniversary, the company released its anniversary collection which consisted of 12 main arcade versions of Street Fighter, Street Fighter 2, Street Fighter 3 and Street Fighter Alpha.

Does the Street Fighter 30th Anniversary Collection re-capture that spirit? In many ways, it does. This is a collection of a dozen arcade-perfect re-releases of the franchise's most classic games. Unfortunately, there are a couple of ways in which Capcom and developer Digital Eclipse don't quite live up to a championship pedigree.

The user interface for the 30th Anniversary Collection involves selecting a game and selecting a game mode from the collection's UI, rather than from the arcade game itself. That means accessing Arcade Mode, Versus Mode, and Training from the Collection's menus. If "Training" doesn't sound familiar, that's because it's a whole new addition to these games, albeit for only the four online-supported games. But the fact that there's a dedicated, modern Training mode for old-school Street Fighter games is a helpful addition for young newcomers that are discovering the old games for the first time and also for veterans looking to sharpen their skills.

As a collection of Street Fighter games, it's hard to say anything bad about the Street Fighter 30th Anniversary Collection. It's a full-blown compilation of the very best fighting games in the world. (Also, it includes the original Street Fighter.) For anyone looking to play these classics with friends, it's hard to go wrong here and the robust Museum is the icing on this multi-layered cake.

For those looking for a good online experience, however, this collection will feel like a disappointment, especially compared to previous compilations released on last-gen consoles. Even if the 30th Anniversary Collection's netplay gets patched up, it doesn't fix that the online presentation feels somewhat bare bones, though the option to play Arcade Mode with online players able to "quarter up" at any time does feel like a cool addition.

They really do need to do something about the sound on street fighter anniversary it is really low but completely off I have the street fighter 3 games for the Dreamcast and the sound is amazing with deep bass

Well the street fighter 30th anniversary was, for me, a big let down. It was already bad enough that one of my favourite street fighter games (Alpha 2) did not have online support, but the whole 30th anniversary has without a doubt the absolute worst online gaming experience of all the games I have played online on switch. I have never played a game that was even nearly smooth or just ok. Every game I played online was terrible! And I have heard it's not very different for other platforms. If you only play locally and got friends around, I'd recommend it though

But the Street Fighter 30th Anniversary Collection isn't just a fun package for fighting game fans. It's an excellent way of presenting video game history in a medium that, traditionally, is very bad at preserving it. The collection is full of design documents and historical notes, as well as noting the changes made between releases. Ever wonder what the difference was between Street Fighter II': Champion Edition and Super Street Fighter II: The New Challengers? It's all recorded here. This museum-style approach will be familiar to you if you picked up Capcom's equally excellent Mega Man Legacy Collection, and presumably will be used in this summer's Mega Man X Legacy Collection.

Street Fighter 30th Anniversary Collection is a large collection of Street Fighter games with a rich museum of information and history on the series. Within the collection are twelve arcade versions of Street Fighter games: Street Fighter, five iterations of Street Fighter II, three iterations of Street Fighter Alpha, and three iterations of Street Fighter III. This collection is developed by Digital Eclipse, who were also responsible for the first Mega Man Legacy Collection.

Street Fighter 30th Anniversary Collection is one of the best collections we could have received for classic Street Fighter games. While the lack of home-version bonuses may be disappointing, the ease of access for match making and the experience of running through arcade while being challenged online is thrilling. At the same price as Ultra Street Fighter II: The Final Challengers, this is a great deal for an incredibly collection.

Street Fighter 30th Anniversary Collection changes how we view game collections by making the match making experience streamlined instead of having us go to each game individually. The museum has an incredible amount of care put into it with even the concept art of the first game available to look through. Digital Eclipse has outdone themselves with an incredibly humbling anniversary collection.

Celebrate 30 years of the most iconic fighting game series - The hit series with over 39 million units in global sales returns for its 30th anniversary celebration with a compilation of 12 classic arcade titles in one package on Nintendo Switch.

Street Fighter 30th Anniversary Collection is a bundle of twelve Street Fighter games.[1] First announced at Capcom Cup at the 2017 PlayStation Experience event, it celebrates the series' 30th anniversary as the title suggest. It was released for the PlayStation 4, Xbox One, Nintendo Switch, and Windows on May 2018.

While most of the games in this collection are playable exactly as they were on release, Turbo: Hyper Fighting, Super Turbo, Alpha 3, and 3rd Strike include online multiplayer with Ranked and Player Matches and online lobbies. Capcom has spent a few years getting the online parts of Street Fighter games working well and the Street Fighter 30th Anniversary Collection is no different.

To celebrate, Capcom has released a collection of twelve of the original 2D entries in the series as part of the Street Fighter 30th Anniversary Collection, a frankly staggering number of classic titles to put in one box.

Capcom released the Street Fighter 30th Anniversary Collection yesterday and it seems like it has quite a bit of issues. From horrible laggy online play, frequent crashes, and some bizarre UI choices, an ugly cloud is seemingly hanging over Capcoms great collection of Street Fighter games from the past.

Parents need to know that Street Fighter 30th Anniversary Collection is a compilation of previously released Street Fighter games from Capcom for the PS4, Xbox One, Switch, and Windows PCs. The included 12 titles are fighting games, where players kick, punch, or use weapons (magic or blade-based) to inflict damage on opponents, and the character whose health meter is depleted to zero loses the match. There's little blood but no gore during fights. Some women dress provocatively, such as in low-cut blouses that expose cleavage, and breasts heave unrealistically, while some male fighters are shirtless. One fighting stage has an inebriated man in the background, and there are beer barrels and casks that pop up, but no one's seen drinking from them.

True to the original 2D arcade fighting games released between 1987 and 1999, this collection of brawlers impresses in its breadth and depth for fans of the franchise, even with its online hiccups. Street Fighter 30th Anniversary Collection doesn't include newer Street Fighter games from arcades or consoles, but if you haven't yet played older Street Fighter games: They're easy to pick up, and difficult to put down. There are many fighters to choose from, each with their own style and strengths, and all are well-balanced with responsive controls. It's a blast to play against someone beside you, but the artificial intelligence (AI) is smart too, and will keep you on your toes.

Why do you think the female characters in Street Fighter 30th Anniversary Collection wear so little or have overemphasized features? Why are the male characters not shown in the same way? What do you think this says about the body image of the female fighters in the game?

Is the release of Street Fighter 30th Anniversary Collection a way to engage in nostalgia and history, or is it a way to promote other games in this wildly popular franchise? Are you more interested in playing the other games in this series after playing this collection?

  • Alternate Company Equivalent: Remy is Capcom's take of a typical SNK design that you might see in The King of Fighters or its ilk.

  • Ambidextrous Sprite: Amazingly averted for a 2D game. Gill's half-red half-blue body does not switch colors when he turns around. He was deliberately designed this way so that Capcom could show off the power of their CPS-3 board. Although, Oro doesn't have that kind of luck, as his bound arm and which shoulder his clothing hangs from switches sides.

  • Anti-Frustration Features: If you continue a set number of times in 3rd Strike, the CPU's difficulty level will be bumped down a level.

  • Artificial Brilliance: On higher difficulty settings, the AI is capable of red parrying, something that even highly-skilled players can have trouble mastering. This includes being able to parry out of Urien's Aegis Reflector, which is entirely possible for a human to pull off, but extremely difficult. AI Ryu and Akuma are noticeably more competent than most other opponents.

  • Artificial Stupidity: Despite its reputation for being one of the most challenging and technically demanding games in the series, some of the AI opponents consistently make really dumb decisions even on the highest difficulty settings: Ken will consistently throw out the light, medium, and fierce versions of his Shoryuken in succession whenever he's far enough away, despite it having no tactical benefit or sense whatsoever.

  • Sean will frequently do a double light kick followed by a Ryuubi Kyaku, despite it being extremely easy to punish and parry.

  • Makoto will bust out her Abare Tosanami and especially Tanden Renki at random. Both Super Arts require some setup or predicting your opponent, and doing them randomly just leaves her wide open. Poorly using the latter is especially ridiculous, as it gives her a massive attack boost in exchange for removing her ability to block incoming attacks.

  • The most egregious example is Twelve, who loves taunting almost as much as Dan. Twelve's taunt turns him invisible, but the startup animation is ridiculously slow and leaves him wide open to attack. There are very few instances where a human player can get away with this safely, but the AI tries doing it randomly. Even if he does manage to turn invisible, tracking him down and hitting back into visibility is very easy. All this predictable, mindboggling stupidity comes from the same AI that is capable of red parrying.

  • Ascended Meme: 3rd Strike Online Edition has a trial where you have to replicate Daigo's famous parry and finish.

  • Badass Adorable: Ibuki and Elena. Their cheerful personalities are balanced with their incredible combat prowess. Chun-Li also qualifies due to her updated laughing win animation; not only will she jump and cheer, but she'll even blush if you hold the Start button when you win.

  • Beauty Is Never Tarnished: The way the Elena and Ibuki are injured in New Generation and 2nd Impact after losing sees them having little body damage while showing off some fanservice in their own way.

  • Boss Rush: In 3rd Strike, there's a way to glitch the arcade mode into turning all of the opponents into Gill.

  • Bowdlerise: Also counts as All in the Manual, No Export for You, and Guide Dang It!. The entire backstory of Street Fighter III and information on the Secret Society/Illuminati were strongly withheld from being known outside of Japan during its release era, and in tandem with III's then lukewarm reception, character information in console release manuals, especially Gill and Urien's backstories, were presented extremely vague as if to not stir controversy and were sometimes mixed in with localization misinformation that muddied up actual canon. It was only into the 2010s by translation from GameFAQ plot guides, transcribing efforts by the Street Fighter Wiki, and Street Fighter V, that helped to bring more exposure on Street Fighter III's events as a whole.

  • The Cameo: Take a closer look at Ryu's New Generation hot springs stage. Linn Kurosawa from Alien vs. Predator is sharing the pool with Chun-Li, who would later return as a playable character in 3rd Strike.

  • Infinite, who recorded the vocal songs for 3rd Strike, is also the game's announcer.

  • Central Theme: As Third Strike reveals, to Fight For the Future. III in its entirety is all about the "new generation" of fighters, and in the 1990s upon the Turn of the Millennium, was all about a changing world with anticipation and possibility for the new millennium of the 2000s. This is further cemented by its villains, who wish to take the future of the world and mankind for themselves and their own designs.

  • Character Roster Global Warming: About 20 characters and two (possibly three) big guys (Alex, Hugo and possibly Q).

  • Cherry Tapping: Several characters have taunts that also register as light hits: Dudley's rose is one of the most iconic in the series, if not all of the fighting game genre. It's not only a fast projectile, but it's stylish.

  • Sean can do the same with his basketballs, but it's much slower and awkward.

  • Ken's brash hand gesture can hit twice if you're close enough.

  • Ibuki's hop registers as a throw at close range, but can be parried like a hit.

  • Urien's Ground Pound can induce a knockdown status.

  • Elena's does a dance move that can hit low, launch the target up, and hit them as they're falling.

  • Makoto and Yang's taunts can only do single, slow taps at close range.

  • Necro and Yun can taunt continuously as long as you hold the buttons down and they don't get hit. It's entirely possible to KO a cornered opponent by doing multi-taunt combos.

  • This can be taken to the logical extreme by using Twelve's X.C.O.P.Y. Super Art in a mirror match. It allows Twelve to change into his opponent and gain their basic moveset and taunt stat boosts, but without the ability to use their EX moves or Super Arts. In a mirror match, that means Twelve will simply change colors, lose his voice, and be cut off from some best parts of his already mediocre moveset. He'll still go through that slow transformation animation that leaves him wide open, despite it being completely pointless. The cherry on top is that it doesn't allow him to turn invisible, let alone get any stat boosts from taunting. Essentially, this is the weakest version of arguably the worst character in the game. It's highly unlikely, but still possible to win in this state.

  • Cliffhanger Wall: For over two decades, this game was the furthest down the franchise timeline, as the two sequels following it are interquels between II and this game. It wouldn't be until 2023's Street Fighter 6 that the series would go past the events of III.

  • Close-Range Combatant: Alex, Hugo, Dudley, Elena, Makoto, and Q all specialize in close range combat. They make up for their lack of range with high damage attacks, better throws, combos, and anti-air options, and fast ground speeds.

  • Colon Cancer: The 2nd Impact and 3rd Strike portion of the second and third title, respectively, are sometimes treated as separate titles instead of being part of the main title.

  • Compilation Rerelease: Double Impact for the Dreamcast can't really count since it's the only way the first two versions of Street Fighter III even got released at the time. The only Street Fighter III game that would be revisited after the Dreamcast would be 3rd Strike. It wouldn't be until 30th Anniversary Collection where they'd ever officially see the light of day again, alongside 3rd Strike, which is the only true compilation of Street Fighter III's entire lineage.

  • Cute Bruiser: Makoto is the smallest character, but she hits absurdly hard and has one of the easiest 100% "Touch of Death" combos in the game.

  • Die, Chair, Die!: Certain stages allow for this ranging from causing furniture in the background to bounce after a powerful attack to causing a character to be knocked into a different part of the level for another one of the rounds.

  • Difficult, but Awesome: Mastering the parrying mechanic can make a huge difference. That goes double for red parrying, which involves blocking and then parrying parts of multi-hit attacks. If you're skilled enough, you can No-Sell almost every attack in the game.

  • Necro's seemingly slow, awkward moves make him potentially nigh unstoppable when his opponent is in the corner.

  • If timed well, Oro's juggling combos can completely shut down a match. He also has special versions of all three of his Super Arts, but they require you to fully charge the EX meter beforehand. That means scrounging for as much meter as you can, and letting the match go on longer than what's really practical. His standing fierce kick has relatively little range, but it can rack up stun damage very quickly.

  • With good charge partitioning and buffering, Urien's tackles and Aegis Reflectors can completely overwhelm a cornered opponent.

  • The same can be said for Hugo. Mastery of the parrying system and devastating throws and anti-airs go a long way, indeed.

  • Twelve's X.C.O.P.Y. Super Art demands that you have knowledge of the other characters' movesets, but given that you can still make use of their taunt-granted buffs while mimicked, he can become a force to be reckoned with. His air dashing, move canceling properties, and clever spacing can be lethal if your opponent is unaccustomed to fighting him.

  • Q's moveset lacks variety, but makes great use of the parrying system and defensive strategies. Some of his attacks, if timed well, combo in very unexpected ways. Check it out.

  • In 3rd Strike, Elena is typically overlooked due to her limited range, slow startup on some of her moves, seemingly low priority, and clunky hitbox. But hiding underneath all of those flaws is easily one of the best offensive rushdown characters in the entire game. This is due to a healthy dose of Confusion Fu, as she has some absurd mixups, and most opponents are unaccustomed to fighting her, and the fact that several of her attacks - both regular and EX - can be easily comboed into each other. If she connects with one of her aerial combos on an opponent and follows it up properly, she can rack up tons of damage and induce stun status in a matter of seconds. She also has an exceptional kara throw. Lastly, if her Brave Dance Super Art fully connects, it is slightly stronger than Chun-Li's Houyoku Sen Super Art.

  • Easter Egg: As 3rd Strike was supposed to be the final Street Fighter game, there were several secrets put in for people to discover: Chun-Li will blush during her "Yatta!" victory animation if you press Start immediately after winning the match.

Dudley's Rolling Thunder can be chan


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